Does the limit break mod for 22 increase the amount of distance textures. Currently the limit is 255. If not is there anyway to increase them? Or is there a way to direct some of my XMLs to $data path to save on some of my distance textures that are duplicated? Thanks.
By distance textures I assume you are referring to foliage distance textures? I'm not sure that I've ever seen a distance texture limit in FS22. One thing you could do if you wanted to reuse some textures is to save the common ones to a shared path and reference the same path from multiple foliage xml files.
Some limits, however, are just hard limits beyond the scope of anything a mod could do. For example, infoLayers have a hard set limit of 255 colors because the bitmaps they use for painting the information only support 255 different color values
yes, I mean foliage distance textures and I have met the limit at 255. I’ve started to go through and reference them to the same locations but I will eventually run out of room again.
And for some reason it won’t let me reference them back to the $data path of foliage distance textures.
It's because of the way those load. They are loaded directly by the engine and they are relative to the location of the foliage i3d or xml I believe. Whether they are in the map or in the game install location ($data), however, the limit you are hitting would be the same. I will ask a few people who have a lot of different crops in their maps if they've ever hit a limit like that. This is the first I'm hearing of it. With a limit of 255 that really seems like the hard cap of 255 values that can be painted on a single info layer. I'll see what I can dig up.
Sounds good. Thanks. I’ve reached the limit cause I’ve been adding new crops to my map and I probably have over 50 crops added now so obviously when you have that many I’ve encountered the error of distance textures limit maximum of 255 reached.
One thing you could try is just not having distance textures for some of the small or stubble states. Just for the big green and maybe harvest states. You just leave that distanceMap="" part out of the <foliageState> sections. The reason I suggest that is because, with just the 31 max vanilla crops at 15 available growth states per crop (again vanilla). You would end up with 465 textures if they were all defined.
Might be something where you have to do the balancing act. More crops and less distance textures or less crops and more distance textures. Again, though, I'll ask around and see what I can find out.
Any chance you'd be willing to convert this to FS25?
It would be really great to have. Your mods are always something I look forward to since they add something unique that no one else thought of like the Winch mod or Design Kit. Thanks!
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Does the limit break mod for 22 increase the amount of distance textures. Currently the limit is 255. If not is there anyway to increase them? Or is there a way to direct some of my XMLs to $data path to save on some of my distance textures that are duplicated? Thanks.
Hello,
By distance textures I assume you are referring to foliage distance textures? I'm not sure that I've ever seen a distance texture limit in FS22. One thing you could do if you wanted to reuse some textures is to save the common ones to a shared path and reference the same path from multiple foliage xml files.
Some limits, however, are just hard limits beyond the scope of anything a mod could do. For example, infoLayers have a hard set limit of 255 colors because the bitmaps they use for painting the information only support 255 different color values
yes, I mean foliage distance textures and I have met the limit at 255. I’ve started to go through and reference them to the same locations but I will eventually run out of room again.
And for some reason it won’t let me reference them back to the $data path of foliage distance textures.
It's because of the way those load. They are loaded directly by the engine and they are relative to the location of the foliage i3d or xml I believe. Whether they are in the map or in the game install location ($data), however, the limit you are hitting would be the same. I will ask a few people who have a lot of different crops in their maps if they've ever hit a limit like that. This is the first I'm hearing of it. With a limit of 255 that really seems like the hard cap of 255 values that can be painted on a single info layer. I'll see what I can dig up.
Sounds good. Thanks. I’ve reached the limit cause I’ve been adding new crops to my map and I probably have over 50 crops added now so obviously when you have that many I’ve encountered the error of distance textures limit maximum of 255 reached.
One thing you could try is just not having distance textures for some of the small or stubble states. Just for the big green and maybe harvest states. You just leave that distanceMap="" part out of the <foliageState> sections. The reason I suggest that is because, with just the 31 max vanilla crops at 15 available growth states per crop (again vanilla). You would end up with 465 textures if they were all defined.
Might be something where you have to do the balancing act. More crops and less distance textures or less crops and more distance textures. Again, though, I'll ask around and see what I can find out.
Any chance you'd be willing to convert this to FS25?
It would be really great to have. Your mods are always something I look forward to since they add something unique that no one else thought of like the Winch mod or Design Kit. Thanks!
Thank you! In the next week or so, I'm hopefully going to be working on bringing over some of these smaller mods from 22 over to 25.
👍🏻 everyone focuses on heavy hitters like CP and AD but the simply QOL mods are important too