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Is it possible to command objectchanges with this script like the original State Controller, and if so, how?  I’m saying for example, if I want an object visibility to switch to true or false when a specific grain storage is selected, where in the .xml does that code go now and how is it worded?


Additionally, is it in the .lua to allow an animation like a fan on a corn dryer to enable/disable when the grain dryer is selected on?  Thank you!  I’m having a lot of fun with these modules!!