ChangeLog v1.0.0.4:


New in this version:

  • Added/updated usage meter for sowing machines
  • Added usage meter for sprayers/fertilizers
  • Updated code for better compatibility with other mods
  • Meters (including vanilla information) can be completely hidden
    • Intended to help with overlap issue with other mods
    • Menu is planned to handle this better in the future
  • Russian translation added (thank you to nagor)

Files

FS22_TH_VehicleHudExtension.zip 115 kB
Oct 01, 2023

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Comments

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I'll double check that I uploaded the correct version. The missing l10n errors were from when I was changing things around, but I thought I had fixed that.

Available mod: (Hash: d77f3047fd18961539cc5e43cc94493c) (Version: 1.0.0.4) FS22_TH_VehicleHudExtension

  Warning: Missing l10n 'input_TH_TOGGLE_VHX_USAGE' in mod 'FS22_TH_VehicleHudExtension'

  Warning: Missing l10n 'input_TH_CLEAR_VHX_USAGE' in mod 'FS22_TH_VehicleHudExtension'

  Warning: Missing l10n 'input_TH_TOGGLE_VHX_WORKED_AREA' in mod 'FS22_TH_VehicleHudExtension'

  Warning: Missing l10n 'input_TH_CLEAR_VHX_WORKED_AREA' in mod 'FS22_TH_VehicleHudExtension'

Translation for v1.0.0.4 via the same link: https://pastebin.com/eWjsw8iA

(+1)

Thank you, I'll add that in 😁

- Corrected translation from October 3.

- Unfortunately, this:

problem still remains. Maybe you can add a file to the folder...\FarmingSimulator2022\modSettings\FS22_TH_VehicleHudExtension with the ability to edit the text placement if necessary? Right now it's a (...\FS22_TH_VehicleHudExtension) folder with an empty folder.
(+1)

Yes, those two mods will have overlap issues unless you hide the fill type name and yield/usage meters. That is the vanilla text buffer I use, which Giants hides by default. All I'm really doing is temp changing the fill type title and showing that text buffer. If I were to change the placement, it would break compatibility with any mod that also uses it. In other words, I'm using a default/shared location for display. Hence the toggle. 

In the future, I plan on moving the entire thing to its own hud. I have other projects I need to finish/update first, however. If I get time, or it gets further requested, I will add a little xml and add some code to allow you to change the position of the text entries.