ChangeLog v1.0.0.4:
FS22 Vehicle HUD Extension » Devlog
New in this version:
- Added/updated usage meter for sowing machines
- Added usage meter for sprayers/fertilizers
- Updated code for better compatibility with other mods
- Meters (including vanilla information) can be completely hidden
- Intended to help with overlap issue with other mods
- Menu is planned to handle this better in the future
- Russian translation added (thank you to nagor)
Files
FS22_TH_VehicleHudExtension.zip 115 kB
Oct 01, 2023
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FS22 Vehicle HUD Extension
Version 1.0.0.6
Status | Released |
Category | Game mod |
Author | ThundRFS |
Tags | Farming Simulator 22 |
More posts
- Update v1.0.0.6Oct 31, 2023
- Update v1.0.0.5Oct 23, 2023
- Known Issues:Oct 09, 2023
- Version 1.0.0.4 Re-UploadOct 03, 2023
- ChangeLog v1.0.0.2Sep 23, 2023
- ChangeLog v1.0.0.1Sep 23, 2023
- Vehicle HUD Extension v1.0.0.0 ReleasedSep 21, 2023
Comments
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I'll double check that I uploaded the correct version. The missing l10n errors were from when I was changing things around, but I thought I had fixed that.
Available mod: (Hash: d77f3047fd18961539cc5e43cc94493c) (Version: 1.0.0.4) FS22_TH_VehicleHudExtension
Warning: Missing l10n 'input_TH_TOGGLE_VHX_USAGE' in mod 'FS22_TH_VehicleHudExtension'
Warning: Missing l10n 'input_TH_CLEAR_VHX_USAGE' in mod 'FS22_TH_VehicleHudExtension'
Warning: Missing l10n 'input_TH_TOGGLE_VHX_WORKED_AREA' in mod 'FS22_TH_VehicleHudExtension'
Warning: Missing l10n 'input_TH_CLEAR_VHX_WORKED_AREA' in mod 'FS22_TH_VehicleHudExtension'
Translation for v1.0.0.4 via the same link: https://pastebin.com/eWjsw8iA
Thank you, I'll add that in 😁
- Corrected translation from October 3.
- Unfortunately, this:
problem still remains. Maybe you can add a file to the folder...\FarmingSimulator2022\modSettings\FS22_TH_VehicleHudExtension with the ability to edit the text placement if necessary? Right now it's a (...\FS22_TH_VehicleHudExtension) folder with an empty folder.Yes, those two mods will have overlap issues unless you hide the fill type name and yield/usage meters. That is the vanilla text buffer I use, which Giants hides by default. All I'm really doing is temp changing the fill type title and showing that text buffer. If I were to change the placement, it would break compatibility with any mod that also uses it. In other words, I'm using a default/shared location for display. Hence the toggle.
In the future, I plan on moving the entire thing to its own hud. I have other projects I need to finish/update first, however. If I get time, or it gets further requested, I will add a little xml and add some code to allow you to change the position of the text entries.