
FS25 Default Types
A downloadable mod
Default Types:
Version 1.0.3.5
Updated for game update 1.7+ Configuration rerouting has been removed in favor of the new vanilla loading system, which does about the same as the old Default Types version did.
This mod is used, primarily by map makers, to remove vanilla items from the game to free up slots. For example, you could remove a crop along with store items that are specific to that crop to make room for a new custom one. Things of that nature.
This is done by embedding a small configuration file into your map and adding the following line to your map.xml file.
<thDefaultTypes filename="path/to/your/thDefaultTypes.xml"/>
From there, configuration is fairly simple. Each "type" has its own section and you simply list the items you want to remove. The mod does the rest. Some things will show warnings when removing vanilla types. These warnings are addressed by removing the entries from the corresponding configuration. For example, if you remove cotton, you could also remove the store items that may show warnings about the missing cotton fill type.
Finally, the new vanilla load system was not applied to fill type loading. For this reason, I've added an optional xml setting to your defaultTypes.xml that switches that behavior. The setting, <fillTypes loadMapFirst="true"> causes the game to only load fill types from the game install location if that fill type is not already defined in the map. It also causes the map configuration to load before the vanilla configuration like the fruit types do now, instead of the other way around.
Double registrations, while not as common as in previous game versions, are still addressed with this mod. You should see a warning if this happens for some reason.
Note: I originally left the old version up for maps that were configured to use it. This was actually causing too many issues for a variety of reasons. The vanilla double registration bug was fixed in 1.7 and the load order was changed. Because of that, you only need Default Types now if you want to remove vanilla items. In that case, it is recommended to update to the new version.
If your map no longer works with this update, you may have to make a slight map.xml change. This is for maps that used this mod to fix a vanilla bug that has now been fixed. First, open your map.xml. This file may also be named something like mapUS.xml, etc. It's usually in the maps folder of the map mod. Inside that file, find this section:
Above is the old configuration. Many maps no longer need default types, and I knew this would eventually happen when I wrote it. That's why I made an easy way to revert. Simply copy everything inside of the <thDefaultTypes> section and paste it directly in the map.xml like this:
Remove the <thDefaultTypes> lines and done. Just make sure you don't have multiple <fillTypes>, <fruitTypes>, <densityMapHeightTypes>, <storeItems> sections in your map.xml. If you do, the extra entries have to be removed. Now the map should work stand alone. The only issue you may run into is if vanilla items were removed. In these cases, contact me or the map author and let me/them know.
Also, if your map does not have a <thDefaultTypes> section inside the map.xml, you should be fine running without it.
That is all, have fun!
Updated | 18 days ago |
Status | Released |
Category | Game mod |
Rating | Rated 5.0 out of 5 stars (11 total ratings) |
Author | ThundRFS |
Tags | Farming Simulator 25 |
Download
Click download now to get access to the following files:
Development log
- Known Issues v1.0.3.596 days ago
- Hotfix v1.0.3.5Jun 13, 2025
- Update v1.0.3.4Jun 11, 2025
- Known Issues: v1.0.3.2Jun 10, 2025
- Update v1.0.3.2May 28, 2025
- Update v1.0.3.0May 27, 2025
- Update v1.0.2.9May 24, 2025
- Update v1.0.1.0Feb 06, 2025